![]() Using the bnkextr.exe i was able to extract 46 different bankdata files from one of the archives called "MUSIC" (bnkextr output was. bnk files from searching the game files and even a readable text of information about the music and information about the placement of the music in the file. I have enormous respect for everyone involved and i don't want to hinder anyones livelihood. My purpose is not to share this music/ambient sounds but to obtain some sort of means to listen to them outside the game. The reality is often such that the released soundtrack CD doesn't include all the music and ambient sounds i would like to listen to. While i fully accept that the people responsible for the game want compensation for their efforts (i have backed the game and will get the soundtrack when the game arrives) I'm quite sure there are loads of fx sounds and snippets of dialogue to be found in the files as well. The music in this game is the reason why i'm trying to extract the files. The music for this game is composed by the great Mark Morgan who is responsible for some of the best game soundtracks around (the original Planescape game for example) The release is slated for 28th of February 2017. The game has gone through multiple changes during this time and now it's almost ready for release. Since the game was released (to be tested) i've been trying to find some way to listen to it's soundtrack outside the game. The game hasn't even been properly released yet but i'm one of the backers to the game and i have access to the early-access version wav (or other easily playable file type) files from the games files. I spent today looking for information about possible methods on "converting" (i don't know if that is the proper word for this) The game in question is Torment: Tides of Numenera by InXile entertainment. (if there's something wrong with it: i apologize.
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